About

One pipeline dev, tools worth paying for.

[Your story goes here.] I've spent years building the plumbing that keeps Maya productions moving — the scripts and pipelines that never make the reel but make the reel possible. Plumber3D is that work, cleaned up, documented, and made into tools other artists can actually buy.

[Replace all of this.] Say who you are, what studios or shows you've worked on, why you build tools the way you do, and what a buyer is really getting: not a plugin dump, but a maintained pipeline from someone who uses it every day.

years in pipeline[ — ]
shows shipped[ — ]
tools maintained7
coffee / commithigh